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Co-Designer and Pipeline Engineer

Shopping for Publishers

Summary

Love Polygon is a comedic mid-weight party game with love triangles of all shapes and sizes. The game is for 2-6 players and plays in 30-60 minutes.  It’s a hand elimination game, but you're not trying to run out of cards, instead you want to relieve your sweetheart of their cards.

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Sweethearts are reflected via heart tokens that players give each other at the beginning of a round. Whoever has your heart token at any given time is your sweetheart, and you are their admirer. A heart token can and will be move, meaning win conditions are fluid. You can even put in the work to love yourself and become your own sweetheart.

 

Once a sweetheart runs out of cards, the round ends and all of their admirers receive a memory. As for the winning sweetheart, going into the next round they'll draw a powerful special card for every admirer they had.

Relevant Work:

  • Co-designed with Alex Perrotti.

  • We've run over 100 playtests online and offline.

  • We heavily iterated round structure, win condtion, and point distribution.

  • We have 125 basic cards and 75 special cards currently in the game.

  • We additionally have a scenario deck and a WIP "Fashion" Expansion.

  • I made a UXP plugin for InDesign to read variables from a spreadsheet to dynamically ​reformat our document.

  • The plugin also exports cards from a spreadsheet directly to Google Drive. 

  • I made a Google Apps Scripts extension for Sheets to export a .csv in UTF-16 encoding. Google's default encoding clashes with InDesign.

  • I made our icons and current card designs (note: these are temporary).

  • I made a font that contains our icons.

  • I made the heart and memory tokens. (note: all visuals are temporary).

  • I wrote numerous GREP functions to auto format text on our cards.

  • Alex and I both automate our Google Sheets heavily using cell formulas.​

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