ZACK LAWRENCE

In what might be one of my best puns of all time, I programmed a "boxing" machine in which the couch player "boxes" cubes using boxing gloves.

Scripted a line renderer to predict the trajectory of slung objects.

In what might be one of my best puns of all time, I programmed a "boxing" machine in which the couch player "boxes" cubes using boxing gloves.
Made with

Role on Project
Dates of Employment
Summary
Gooey Castle is a couch co-op game where players of three types work together to defend their castle and their queen from an onslaught of enemy slimes, but there's a catch. In this co-op game, only one player may play at a time. This was submitted to the GMTK 2019 game jam, completed in 48 hours.
Primary Contributions
Foley work to capture all sounds
Used Reaper to make finished effects
Implementated and balanced sounds
Created Job System, Health System, Stations and in-game currency.
Created Meteor Showers and Fire
Optimized wall code, player code, game mode code, etc.
Tetris-style randomizer component
General debug work
Played crucial role in design discussions, keeping game in scope in an aim to be simple but fun.
Made many of the design decisions
Tweaked game based on playtests