ZACK LAWRENCE

In what might be one of my best puns of all time, I programmed a "boxing" machine in which the couch player "boxes" cubes using boxing gloves.

Scripted a line renderer to predict the trajectory of slung objects.

In what might be one of my best puns of all time, I programmed a "boxing" machine in which the couch player "boxes" cubes using boxing gloves.
Made with

Role on Project
Dates of Employment
Summary
Robits is an educational programming game centered around creating robot AI to solve a series of combat challenges. It boasts a visual programming system that allows players to design their own programs while picking up on elementary programming concepts like control flow. I acted as the Second-In-Command Programmer on this project, spending most of my time creating underlying systems, polishing the code, and working directly with other programmers to speed up their workflow.
Primary Contributions
Overhaul of Visual Programming System(mostly in the back-end)
Modular Tutorial System
Nearly every tutorial step
Player State Machine
Multiple Camera Systems
User Interface Programming
Wall Fade mechanic
Numerous in game code pieces including IF, isClose, lowHealth, etc
Overhauled multiple robot parts
Quality of life additions to programming system/UI
Tutored other programmers
Profiling and optimizations
Debugged any and all code
Wrote in game dialogue
Personally coordinated with VA and Concept Artist
Vending Machine Easter Egg
And more