Game Programmer and Designer

I'm Zack, Game Programmer, Game Designer, Nintendo Fanboy. 

In gathering my experience in Unity and Unreal, I've proven I can quickly decipher new code bases and learn new engines. I've pushed myself to learn as much as I can in all realms of Game Programming from Player State Machines and UI work to AI and PCG, culminating in numerous accolades and awards during my final year at UC Santa Cruz. While my main strengths lie in my code, I'm open to every aspect of the game making process, be it texture design, foley work, animation or whatever is thrown at me. If I'm not currently working on a game, you'll find me cooking in a kitchen, lifting in a gym, winning a fighting game tournament, or catching up with friends.

I'd love to hear from you any time at ZackRLawrence@gmail.com

Portfolio

Programmer

& Game Designer

UNITY

A hectic new take on cooperative gameplay that puts both Virtual Reality and traditional couch co-op players exactly where they should be — together.

UCSC Games Showcase 2019

Peer Choice Top 3

UCSC Games Showcase 2019

Design Innovation Top 3

Programmer,

Sound Designer

& Game Designer

UNREAL ENGINE 4

Couch co-op action game where you defend your castle from an onslaught of oozes. However, only one player can control their character at a time.

Personal Project

CONSTRUCT 3

80's Arcade Style Space Shooter where your own lasers are your first obstacle.

Recieved Honorable Mention in 2018 UCSC Foundations of Video Game Design Competition

Programmer

UNREAL ENGINE 4

An educational programming game where players design their robots AI to fight through a series of combat puzzles.