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Game Designer and Programmer

 

I'm Zack; Game Designer, Game Programmer, Game Player. I've spent the bulk of my professional career in R&D at both PlayStation and Riot Games. Over 5 years, I've worked on a vast array of content from levels, modes, characters, and weapons to gameplay systems, metagame progression, and thesis-sized pitches for game pivots.

As a Technical Game Designer, I push overall team velocity forward by building tools and improving pipelines as I work on my designs, and by regularly unblocking/mentoring other designers and artists. I'm always happy to help or find the teammate to help you, especially when
 an hour or less of my time can save hours or days of yours.

I'm passionate about what I do. It's been my job for a few years now to be a whole designer and half a programmer and it's been nothing but a privilege. With the experience I bring, I'm confident I can raise the bar on whatever team will have me next.

I'd love to hear from you any time at ZackRLawrence@gmail.com

AboutShow
About
AboutPersist
Portfolio

Portfolio

Wacktory
Robits
Gooey Castle
LaZer Trouble
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Programmer

& Game Designer

UNITY

A hectic new take on cooperative gameplay that puts both Virtual Reality and traditional couch co-op players exactly where they should be — together.

Peer Choice Top 3 

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Programmer

UNREAL ENGINE 4

An educational programming game in which players develop robot AI to fight through a series of combat puzzles against other robot AI.

UCSC Games Showcase 2019

Capstone Technical Innovation Award

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Programmer,

Sound Designer

& Game Designer

UNREAL ENGINE 4

Couch co-op action game where you defend your castle from an onslaught of oozes. However, only one player can control their character at a time.

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Personal Project

CONSTRUCT 3

80's Arcade Style Space Shooter where your own lasers are your first obstacle.

Recieved Honorable Mention in 2018 UCSC Foundations of Video Game Design Competition

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Technical Game
Designer

PROPRIETARY ENGINE

A ground-up remake of the The Last of Us. It features completely redone AI, combat, visuals, audio, animation, cinematics, accessibility tools and more to bring the game to modern Naughty Dog Standards.

The Last of Us
Love Polygon
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Co-Designer and Pipeline Engineer

IN-BOX CARD GAME

We are shopping for a publisher!

Navigate shifting relationship dynamics and uncover surprising depth as mechanics-driven rivalries and alliances naturally develop in this comedic party game that takes love triangles to their logical extreme.

 

Just remember: It's not about you winning, it's about your Sweetheart winning.

Dummy
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