Game Programmer and Designer
Working on an upcoming title at PlayStation Visual Arts.
I'm Zack, Game Programmer, Game Designer, Game Player.
In gathering my experience in Unity and Unreal, I've proven I can quickly decipher new codebases and learn new engines. I've pushed myself to learn as much as I can in all realms of Game Programming from Player State Machines and UI work to AI and PCG, culminating in numerous accolades and awards during my final year at UC Santa Cruz. While my main strengths lie in my code, I'm open to every aspect of the game making process, be it texture design, foley work, animation or whatever is thrown at me. If I'm not currently working on a game, you'll find me cooking in a kitchen, lifting in a gym, winning a fighting game tournament, or catching up with friends.
I'd love to hear from you any time at ZackRLawrence@gmail.com
& Game Designer
UNREAL ENGINE 4
Couch co-op action game where you defend your castle from an onslaught of oozes. However, only one player can control their character at a time.
80's Arcade Style Space Shooter where your own lasers are your first obstacle.
Recieved Honorable Mention in 2018 UCSC Foundations of Video Game Design Competition