ZACK LAWRENCE
Game Designer and Programmer
Leaving Riot Games and open to work!
I'm Zack; Game Designer, Game Programmer, Game Player.
I've spent the bulk of my professional career in R&D at both PlayStation and Riot Games. Over more than 5 years making games, I've worked as both a designer and programmer on countless pieces of content from levels, modes, characters, and weapons to gameplay systems, metagame progression, and thesis-sized pitches for game pivots.
As a Technical Game Designer, I bring many x-factors to the table. My favorite is my ability to push overall team velocity forward. I do this by building tools and improving pipelines as I go along, as well as regularly unblocking/mentoring other designers and artists. I'm always giddy to help or at least find the right teammate to help, especially when when less than an hour of my time can save hours or days of someone else's.
I'm passionate about what I do. It's been my job these past few years to be a whole designer and half a programmer and while that might sound like a lot, it's been nothing but a privilege. With the experience I bring, I'm confident I can raise the bar on whatever team will have me next.
I'd love to hear from you any time at ZackRLawrence@gmail.com
Portfolio
Programmer
& Game Designer
UNITY
A hectic new take on cooperative gameplay that puts both Virtual Reality and traditional couch co-op players exactly where they should be — together.
Peer Choice Top 3
Programmer
UNREAL ENGINE 4
An educational programming game in which players develop robot AI to fight through a series of combat puzzles against other robot AI.
Capstone Technical Innovation Award
Programmer,
Sound Designer
& Game Designer
UNREAL ENGINE 4
Couch co-op action game where you defend your castle from an onslaught of oozes. However, only one player can control their character at a time.
Personal Project
CONSTRUCT 3
80's Arcade Style Space Shooter where your own lasers are your first obstacle.
Recieved Honorable Mention in 2018 UCSC Foundations of Video Game Design Competition
Technical Game
Designer
PROPRIETARY ENGINE
A ground-up remake of the The Last of Us. It features completely redone AI, combat, visuals, audio, animation, cinematics, accessibility tools and more to bring the game to modern Naughty Dog Standards.